Winding Team Defense v1.8.scx


Rank 1,431 out of 16,392 in StarCraft
This map is part of the Winding Team Defense v1.8.scx project.
A newer version of this map, Winding Team Def v2.0, is available.

User Comments

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  • Hey, I've taken a long break from Starcraft and I will be taking Sato's idea into consideration, that the higher levels are too strong. I agree with him, I never really got around to testing the higher levels; I relied on gameplay. Thank you for your input!

    Anonymous
    76.202.196.xxx
    avatar
  • The best strategy I've found for this map is to start early with High Templars and a few upgrades. Not too many, just enough to make them useful. Get as many temps as you need to hold your spawn and catch any leaks from other players.

    After a while, sell back your templars (I believe it's full price refund) and then switch to battlecruisers and upgrades.

    Still, much farther levels seemed invulnerable even to highly upgraded battlecruisers. I'd like to know if anyone's beaten this yet.

    Captain
    avatar
    Battle.net
    Name:
    Sato
    Realm:
    US East
  • I really liked the terrain and game-play on this map--just challenging enough but not too challenging. I suggest you try to get a full house for this one and be ready for cloaked units about halfway through. You will also want to pick a type of units to get to keep your upgrading simple. You definitely will want to give this one a shot!

    Moderator
    avatar
    Battle.net
    Name:
    -BW-Map_God
    Realm:
    US West

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