About
A complete replica of the starcraft II battlereport map.
This version (Melee) includes:
----------------------------
☼ High Yield Mineral Stack (6x2stack)
☼ Destructibles
☼ Vision Modifiers
☼ ...
A complete replica of the starcraft II battlereport map.
This version (Melee) includes:
----------------------------
☼ High Yield Mineral Stack (6x2stack)
☼ Destructibles
☼ Vision Modifiers
☼ 1 Gas per mineral deposite
I don't expect this map to be considered to be 100% balanced by any means, but I wanted to replicate the battle report seen on the www.starcraft2.com website.
Play in MELEE. There is an alternate UMS version that have working xel'naga watchtowers and armored destructibles. If you like that version but dont' like the 2 gas, there is a 1 gas version.
KNOWN BUGS:
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☼ Watchtowers show a "blinking" vision, I'm looking into fixing this, but I'm not sure how yet.
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Related
Meta
- Map Style:
- Multiple
- Categories:
- (No categories yet)
- Filename:
- Kulas Ravine v0.755M.scx
- Latest Version:
- Kulas Ravine v0.75M
- Type:
- StarCraft Map
- Size:
- 87.7 KB
- Tags:
- battle, kulas, melee, multiplayer, ravine, report, ums
- Players:
- 4
- Teams:
- 1
- Tileset:
- Jungle
- Dimensions:
- 128x128
- Favorites:
- 0
- Downloads (Total):
- 307
- Downloads (Daily):
- n/a
- Discovered On:
- April 13, 2009
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Kulas Ravine v0.75M
Kulas Ravine v0.755M.scx (87.7 KB)
- Released:
- April 13, 2009
- Downloads:
- 321
- Direct Link:
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Achievements
- Top 100 May 4, 2009
User Comments
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Alright, this map looks nicely done (haven't played it yet tho).
I find a few flaws in it though. First off, you could use rectangular terrain to make the area on the platforms buildable
Also, the bottom left one is more temple terrain on the borders, the other 3 are cliff tho.
74.212.6.xxx
Sorry, when I said one, I meant the cliff expo w/ the destructible rocks blocking it off.
74.212.6.xxx
Also, please get rid of all the branding.. putting ur name in triggers is one thing, but putting it all over the map is very unappealing.
74.212.6.xxx
I believe that bottom left temple terrain is a bug. If not, it wouldn't matter if it was because then temple would have to be buildable.
There is no reason to make the temple area buildable while making it ugly without any real strategic use.
The branding may be a little over done, but its hardly noticable so I doubt I'll remove it.
68.185.166.xxx