(8)Fastest Grids 2.scm


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  • Project Contributor In response to (8)Fastest Grids 2.scm

    i have a new version i will be uploading her in the next few days, still needs some tweeking :)

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  • In response to (8)Fastest Grids 2.scm

    Cool concept. Not liking the high minerals. The idea of fast at the start is cool! NoN$/FMP Hybrid maps are on the rise.

    The middle 4 players is a great idea.... But the outside 4 players are totally guarded. All players should be able to be hit from all sides to make it fair. Ever think about throwing them all in the outside middle ring?

    IDEAS:
    - fast/low (limited minerals default resource)
    - a variation with all players on the outside (or inside -- but all able to be hit from same amt of directions!)

    3/5:
    + wicked concept! definitely a new style of maps.

    - balance issues and so many minerals, all unlimited.

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