(8)Metal Conquest.scx


Rank 100 out of 16,392 in StarCraft

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  • Project Contributor In response to (8)Metal Conquest.scx

    Hope you'all like it

    Registered User
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  • In response to (8)Metal Conquest.scx

    Weird mineral placement and okay balance, but the map looks nice and pretty fun to play on. :)

    Private
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    Battle.net
    Name:
    chaklong
    Realm:
    US West
  • In response to (8)Metal Conquest.scx

    A major complaint would be that the resource placement is rather illogical, though the concept itself (ramp-heavy) looks like a pretty good one.

    EDIT: The tags are pretty misleading

    Private
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  • In response to (8)Metal Conquest.scx

    Not a shred of balance in the entire thing.

    Lieutenant
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    Battle.net
    Name:
    Excalibur[SEN]
    Realm:
    US East
  • In response to (8)Metal Conquest.scx

    the AI messes up in this map

    Anonymous
    207.6.233.xxx
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  • In response to (8)Metal Conquest.scx

    Yeah the AI was kinda glitchy but I enjoyed it either way.

    Corporal
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    Battle.net
    Name:
    DarkSlayer777
    Realm:
    US West
  • In response to (8)Metal Conquest.scx

    I think this map is unbalanced because with all the different layers it doesnt give Zerg enough room for the creep to expand...among other things too...

    Registered User
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  • In response to (8)Metal Conquest.scx

    It looks like heavy siege tanks and bunkers(with a fear missle turrets) placed near the ramps in this game will kill pretty much everything that opposes them. Photon Cannons might work good too but with not enough Hp and the fact that siege tanks out-range them, they will die. Playing toss or zerg, you'd need to compose a large army of air based somewhere near the middle to win and it'd be very hard to defend, Any offensive movement by ground also looks pretty hard to pull off,like Shadowwolf said, this map is very bad for zerg. A zerg cannot rush effectively, defend effectively, or attack effectively(mutas have low hp, while guardians and devourers have different speeds and any ground units would not be able to attack effectively with the ramps. Toss is fine for offense(mass carriers and scouts) but bad for defense due to low photon cannon range). Terran, with siege tanks, bunkers and missle turrets cna guard very effectively, and with battlecruisers, cna very slowly destroy all enemies. This map is best for team melee.

    I can haz custom title now???
    avatar
    Battle.net
    Name:
    guyugkuyg
    Realm:
    US East

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