Defense League 13
About
League of Legends like map:
Choose 1 of 13 heroes then attempt to destroy the enemies "Ruin of Resurrection" while defending your own.
Draft Pick / All Pick(default)
Spell ...
League of Legends like map:
Choose 1 of 13 heroes then attempt to destroy the enemies "Ruin of Resurrection" while defending your own.
Draft Pick / All Pick(default)
Spell abilities:
"Ignite";"Heal";"Recall";"Flash"
Potions, Forward Teleport crystals, "Warding"
Functional "jungle"
"Dragon", reward is a wave of z-ling creeps, reusable and more z-lings up to 5 times per team.
Surrender option using your 'selector' (top-right) of map 2/3 required to surrender. same selector is used to activate your potion or display the help message.
Players 1 and 4 are considered team captains for veto purposes during draft pick. Then players 1,4,2,5,3,6 pick heroes in turn like normal.
Use the Gateway to activate abilities:
Zealot - Ignite : spawns infested terran at enemy hero, or at self if no enemy hero is in range. (it is auto ordered to attack towards the enemy base and auto dies in 3 seconds if it doesnt explode first)
Dragoon - Heal : heals self only to 50% HP (directly to 50% doesnt add HP it 'sets' it)
High Templar - Recall : takes 8 seconds to build then teleports your hero to your base
Dark Templar - Flash : teleports your hero to target opposing hero if in range or it gets wasted if no target in range.
Warding is just that each player gets a command center with comsat. cost 150/200 energy to [s]atellite.
Cost 50 ore to use the teleport crystals. they automatically detect your furthest out tower and teleport your hero to it.
Summon 'ancients' at the young crysalis : cost 250 to get a computer controlled sniper creep for each of your 2 lanes. 500 to get archons.(the locations to stand to activate are directly above them/or below)
Change Log
v.95
-removed all tech upgrades and made them all purchaseable
-moved all tech upgrades to the buy upgrades spot
-switched jungle doodads to spites
-lowered cost of upgrades again
-stacked hives ...
v.95
-removed all tech upgrades and made them all purchaseable
-moved all tech upgrades to the buy upgrades spot
-switched jungle doodads to spites
-lowered cost of upgrades again
-stacked hives in 1 spot out of the way
-cyborg(goliath) now has special ability like hiro(templar) : use robotics facility to build a shuttle to activate: get an "organic missle launcher"(zerg guardian) for 4 seconds, origin point is your hero and an attack order is issued so it starts attacking immediately. you get this guardian as well as your hero. must bring the hero to home spot to recharge.
-since I'd like to add a special ability for several heros I added a robotics facility for each player
-lowered acients defense to 10, they seemed too powerful
-raised tank creeps HP to 450 from 300 and 0 armour instead of 2
-changed trigger for dragon so they are much less likely to double spawn during a dragon fight
-changed the shape of the float locations so much less likely to malfunction(cant place unit;blocked)
Meta
- Map Style:
- Custom (UMS)
- Categories:
- AoS (Dota-like) Defense (Team) Strategy
- Author:
- captmnky 1
- Filename:
- Defense League 13 v0.95.scx
- Project Page:
- Defense League 13
- Type:
- StarCraft Map
- Size:
- 130.4 KB
- Tags:
- defense, dota, heros, league, legends, team, ums
- Players:
- 6
- Teams:
- 2
- Tileset:
- Jungle
- Dimensions:
- 192x128
- Favorites:
- 0
- Downloads (Total):
- 162
- Downloads (Daily):
- n/a
- Submitted By:
- captmnky 1
- Discovered On:
- Sept. 2, 2016
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Defense League 13
Defense League 13 v0.95.scx (130.4 KB)
- Released:
- Sept. 2, 2016
- Downloads:
- 162
- Direct Link:
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