Winding Team Defense v1.8.scx
About
Winding Team Defense v1.8
Buy units to stop the enemy units from reaching the end. Try to survive all 37 levels and don't let any units get to either of the map's two ending spots--if they do the team loses. You can mine gas in addition to gaining it from kills. Use the gas gained to buy more units to defend the winding paths.
Made by: Kimaru (7/26/09)
Change Log
v1.8 -> v1.9:
I noticed how no one has ever gotten past levels around 20-22ish, so I reduced the life of all the levels past 20, especially the speed vultures at 23, which I reduced to about 1/4th ...
v1.8 -> v1.9:
I noticed how no one has ever gotten past levels around 20-22ish, so I reduced the life of all the levels past 20, especially the speed vultures at 23, which I reduced to about 1/4th its original HP!
Moved all Assimilators ABOVE the nexus so probes could mine at the fastest rate possible.
Changed the damages of some underused units such as the, carrier, archon, dragoon, and vulture. Increased them to higher values in hopes that it eliminates single-strategy win.
Removed the useless scout.
Added info on the cocoon about the Guardian's damage before buying it.
Made it possible to purchase two additional depleted assimilators! I priced them at 450 each, but I'll see if it's right after a few plays.
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Defense (Team)
- Author:
- Kimaru2 3
- Filename:
- Winding Team Defense v1.8.scx
- Project Page:
- Winding Team Defense v1.8.scx
- Type:
- StarCraft Map
- Size:
- 89.6 KB
- Overall Rating:
-
4 / 5 (1 votes, ranked #2,009) - Tags:
- defense, multiplayer, teamwork, ums
- Players:
- 7
- Teams:
- 1
- Tileset:
- Twilight
- Dimensions:
- 96x96
- Favorites:
- 0
- Downloads (Total):
- 186
- Downloads (Daily):
- n/a
- Discovered On:
- Aug. 10, 2009
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- JavaScript Widget:
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Winding Team Defense v1.8.scx
Winding Team Defense v1.8.scx (89.6 KB)
- Released:
- Aug. 10, 2009
- Downloads:
- 186
- Direct Link:
Rating
- Opinion:
1 vote considered -
- Neutral
Neutral
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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Achievements
- Top 100 Jan. 18, 2010
User Comments
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I really liked the terrain and game-play on this map--just challenging enough but not too challenging. I suggest you try to get a full house for this one and be ready for cloaked units about halfway through. You will also want to pick a type of units to get to keep your upgrading simple. You definitely will want to give this one a shot!
The best strategy I've found for this map is to start early with High Templars and a few upgrades. Not too many, just enough to make them useful. Get as many temps as you need to hold your spawn and catch any leaks from other players.
After a while, sell back your templars (I believe it's full price refund) and then switch to battlecruisers and upgrades.
Still, much farther levels seemed invulnerable even to highly upgraded battlecruisers. I'd like to know if anyone's beaten this yet.
Hey, I've taken a long break from Starcraft and I will be taking Sato's idea into consideration, that the higher levels are too strong. I agree with him, I never really got around to testing the higher levels; I relied on gameplay. Thank you for your input!
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